Rule-ambiguity and distributional play in asynchronous L2 shiritori
Proceedings of the 43rd Annual Meeting of the Japanese Cognitive Science Society (International Session). 2026
要旨
Shiritori chains words so that each begins with the final mora of the previous (e.g., sakura → rakuda → daikon); a word ending in n (ん) loses. The game imposes a dynamic phonological constraint on lexical retrieval. We analyze 9,891 moves from 568 second-language (L2) Japanese learners playing asynchronously on a public web forum, and argue that the phonological constraint is processed at three dissociable levels. At the level of content, higher-proficiency players produce rarer words. At the level of strategy, avoidance of trap-ending morae is individually learned from experience but unrelated to proficiency; in contrast, vocabulary sophistication tracks the community, not personal history — a community/individual dissociation. At the level of rule interpretation, players differ in how they resolve formally ambiguous yōon cases.